AI Insights · Timothy · March 2023
Top 5 Racing Games in the United States: Q1 2023 Performance
Discover the performance trends of the top 5 racing games in the United States for Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 racing games in the United States demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at how each game fared, based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing from Zynga Inc. saw its weekly revenue fluctuate throughout Q1, peaking at approximately $637K in the week of March 20. Weekly downloads reached their highest at about 85K in late December, before gradually declining to around 51K by the end of March. Active users experienced a slight decrease, starting at 839K and ending the quarter at 723K.
Mario Kart Tour by Nintendo Co., Ltd. exhibited a mixed performance. Weekly revenue peaked at roughly $323K in late December but fell to $180K by the last week of March. Downloads were highest at 166K in late December, with a decline to about 87K by the end of the quarter. Active users saw a dip from 697K to 577K over the same period.
No Limit Drag Racing 2 from Sycamore Valley Software LLC maintained relatively stable metrics. Weekly revenue hovered around the $120K mark, peaking slightly at $169K in late December. Downloads remained steady, ranging between 20K and 26K, while active users fluctuated minimally, starting at 121K and ending at 100K.
Need for Speed No Limits from Electronic Arts saw its weekly revenue peak at $141K in late January, before dropping to $94K by the end of March. Downloads showed a significant spike to 72K in late January, but gradually fell to about 27K by the end of the quarter. Active users decreased from 192K to 154K over the same period.
Asphalt Legends Unite by Gameloft had its weekly revenue peak at around $110K in late December, with a decrease to $67K by the last week of March. Downloads were highest at 88K in late December, stabilizing to about 54K by the end of the quarter. Active users saw a slight decline from 197K to 161K.
For more detailed insights and data, visit Sensor Tower.